Alliance Wars

Do you want to declare war to some other alliance ? You even think of the possibility ? This is the proper thread. Take note that only wars posted here are valid for the bashing rule. It is allowed to post in the war thread while the war remains. Some flaming is allowed.
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serios
Site Admin
Posts: 99
Joined: Tue Dec 09, 2008 7:13 pm

Alliance Wars

Post by serios »

War Rules

War declarations

-When a war is declared the declarer must begin a topic in the Alliance Wars section with both participating parties included in the title. A separate topic must also be started for the participant’s combat reports ONLY.

-Wars may only be started by an alliance leader, if it is an alliance that is starting the war.

-Wars may not be declared if both alliances have only a single member, or the alliance warring with an individual has only a single member.

-Alliances are allowed to declare war on individuals and vice versa, the maximum number of wars that an alliance can have on individuals at any one time is two. The maximum amount of wars that individuals can have on alliances at any one time is one.

-Wars between two individuals (PvP wars) are strictly forbidden and will be stopped if they are posted.

-For two warring parties the bashing rule is removed, however, both parties must wait for 24 hours after the original declaration (forum time) before they can commence bashing. After the 24 hours has elapsed, attacks between the two participants are unlimited.

War endings

-A war is ended following any of these three conditions:

* One party surrenders, who is then declared the loser.
* One alliance disbands, who is then declared the loser.
* Both alliance leaders or alliance leader and the warring individual, agree to a mutual peace and declare it in this forum. In which case, the war is declared a draw.

-In addition, wars are automatically declared a DRAW if the leader of either alliance becomes inactive or every member of either alliance becomes inactive. A war will also be declared a draw if every member of either alliance is in Vacation Mode. Both of these conditions also count if there is an individual versus an alliance war, in which case, the individual takes the place of an alliance leader.

-Wars will also be automatically declared a draw if both participating alliances are reduced to a single active member or an alliance participating in a war against an individual is reduced to a single active member.

-Players may not decide upon their own terms of war that are in violation of these rules.

-In the event that a declaring alliance shows no active participation in a war they have declared, the defending alliance may petition the moderating team to have the war closed.

The moderating team will make every effort to determine whether the declaring alliance remains active and wishes to continue the war. If no response is received from any of the declaring alliance membership and there is evidence that no activity has occurred against the defending alliance in 72 hours the topic will be closed and the alliance with the highest posted TD declared the winner.

Mercenaries

-Both participants in a war have the right to hire mercenaries. Both participants are allowed as many mercenaries as they want. Mercenaries may not be “paid” in any way that would violate the milking, pushing and pulling rules. A common practice could be that the mercenaries are paid with the debris fields they create, or could be given Serios Rubies as payment by their employers with the recently implemented ruby trading system.

-For a mercenary to be hired, the leader of either party must clearly declare they are hiring the individual for mercenary work in the original war topic.

-Whilst mercenaries work with the participants during war time, they may NOT exceed the bashing limit of 5 hits per planet or moon per 24 hour period.

-Officially declared mercenaries are the only external entities outside of the warring participants that are allowed to post their combat reports in the wars combat report topic. If the warring parties are keeping a TD (Total Damage) count, the mercenary may add his/her hits to the TD, they must also include the damage they suffered in the TD for the side they are working for.

-Alliances are allowed to attack rivaling mercenaries and said attacks will count towards the TD. Having said that, merc v. merc battles still will not count towards the TD.

-The number of mercs cannot exceed the number of players in the alliance by which they are employed. For Player v. Alliance wars this means the player is allowed one merc.

-Mercs are bound with the alliance until an outcome for the war has been decided.

Finally, all posts during war time are to abide by the current forum rules, that means no posting of coordinates, battle technologies or other personal information. Private Messages exchanged between each other are also forbidden to be posted, as usual.

serios
Site Admin
Posts: 99
Joined: Tue Dec 09, 2008 7:13 pm

Re: Alliance Wars

Post by serios »

It was a big mistake not posting the war rules earlier. From now on these are valid for all current wars. Any war not complying with the rules above must be terminated immediately.

It is up to the warring parties and forum moderators to make sure that War Rules are kept.

KennethWolf36
Posts: 85
Joined: Thu Jun 23, 2011 6:36 pm
Contact:

Re: Alliance Wars

Post by KennethWolf36 »

Understood, and Serios I think u should make a permanent Mercenary Alliance/Mercenary Section under where u click alliance in Ranks and plus lots of beginners would want to learn from u and grow big :)
Weaklings are weak no matter they're numbers! Prepare to be Dominated!

klitschko1
Posts: 44
Joined: Sat Mar 05, 2011 3:04 pm

Re: Alliance Wars

Post by klitschko1 »

it is gd tht u have update the rules as a lot of thm were never explained in the rules tht u can find on the menu at the right hand side

i agree with the fact tht there should be a merc section as well
May God Have Mercy On Your Soul

KennethWolf36
Posts: 85
Joined: Thu Jun 23, 2011 6:36 pm
Contact:

Re: Alliance Wars

Post by KennethWolf36 »

klitschko1 wrote:it is gd tht u have update the rules as a lot of thm were never explained in the rules tht u can find on the menu at the right hand side

i agree with the fact tht there should be a merc section as well
Thanks for agreeing :D
Weaklings are weak no matter they're numbers! Prepare to be Dominated!

bubbles
Posts: 285
Joined: Sat Mar 27, 2010 1:07 pm

Re: Alliance Wars

Post by bubbles »

PvP u shud make sepret post if u can?
its all in the timeing :D get it right and its worth that lil bit of work

KAIROCKS1
Posts: 15
Joined: Fri Apr 12, 2013 11:08 am
Location: England

Re: Alliance Wars

Post by KAIROCKS1 »

Haha I so want to declare war on We Destroy Fleets ...

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