a game suggestion.

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shaddam_v
Posts: 53
Joined: Sat Oct 24, 2009 11:39 am

a game suggestion.

Post by shaddam_v »

a game suggestion.

i think there should be a rate of fire inplanted in the game.
if you think about it, a plasma turret is stronger than a gauss turret. but as the discription says, witht he plasma turret you see a beutiful ball of light approaching you, while the heavy slug of a gauss turret takes only a few seconds to get from turret to target. this should change defensive warfare just a little bid, but it adds in my opinion more fun.

the rocket launcher is as weak as hell, but if it got a fast rate of fire, it could do some serious damage to smaller targets.
the plasma gun is very strong, but slow, thus making it hitting large ships easier.
the ion cannon could be a balanced turret. while it is weak in firepower, it can practicly fire 1 ion sphere after the other.

unit43
Posts: 320
Joined: Tue Oct 06, 2009 1:42 am

Re: a game suggestion.

Post by unit43 »

And there is this thing called rf...

shaddam_v
Posts: 53
Joined: Sat Oct 24, 2009 11:39 am

Re: a game suggestion.

Post by shaddam_v »

im sorry, i thought i said rate of fire, not rapid fire. rapid fire means fast fireing. rate of fire is how fast your able to shoot.

rapid fire is limited to a weaker ship, where another ship gets a bonus against it.

rate of fire is how fast a ship is able to fire. thus a destroyer could be having a slow RoF, but do massage damage against whatever type of ship.

Curious_1
Posts: 36
Joined: Thu Oct 01, 2009 10:57 am

Re: a game suggestion.

Post by Curious_1 »

I'm all for the idea :!:

divkeays
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Joined: Thu Jun 18, 2009 8:50 pm
Location: United Kingdom - Glasgow
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Re: a game suggestion.

Post by divkeays »

why would you do this rapid fire is rate of fire its basically the same

unit43
Posts: 320
Joined: Tue Oct 06, 2009 1:42 am

Re: a game suggestion.

Post by unit43 »

How many times a ship can hit a certain type of ship in one turn. How who you implement this into combat? Don't just say "rate of fire" and stop. Tell everyone exactly how you would implement it into the game, what it would do, ect.

shaddam_v
Posts: 53
Joined: Sat Oct 24, 2009 11:39 am

Re: a game suggestion.

Post by shaddam_v »

hmm, gets kinda tricky to explain that. well, a battleship fighting a fighter for example. the battleship has got a low rate of fire, but do alot of damage. but its weapons could be unable to lock onto the fighter, and thus miss it all the time. while the fighter could have a high rate of fire, and is strong against other fighters and fast ships. but its unable to punch through a battleships's shield. here comes the rate of fire. its able to fire so fast, that it is actually able to hurt the battleship, while the battleship is only able to fire like 3 shots a round, the fighter could fire 10 short a round. and so every ship has got a standard rate of fire, with the death star having the slowest RoF, and fighter the fastest.

not rapid fire, so its only able to fire multiple times against a set of lesser ships.

you could see it like this.

Damage points x (1 + skill level x 0.1 ) x rate of fire = total damage per round.
battleship
1000 x 1.7 *skill level 7* = 1700 x rate of fire *3* = 5100 total damage per round.

now you could set a limit to how effective its weapons actually are against certain types of ships. as i mentioned, it could do lesser damage against fighters, but more damage against destroyers, but the rate of fire counts to all ships. so in here im actually replacing rapid fire by rate of fire.

shaddam_v
Posts: 53
Joined: Sat Oct 24, 2009 11:39 am

Re: a game suggestion.

Post by shaddam_v »

rapid fire only counts for a few ships against a few ships, rate of fire counts for every ship.

Tyrant
Posts: 89
Joined: Thu Sep 17, 2009 2:59 am

Re: a game suggestion.

Post by Tyrant »

What is the point?

Are you suggesting changing the attack power of certain ships by modifying their rate of fire?

Changing the "Rate of Fire" would unbalance all the war ships. There is a reason Light Fighters are the cheapest fighters available. Making them more powerful would only make sense for someone who has stocked up on them.

unit43
Posts: 320
Joined: Tue Oct 06, 2009 1:42 am

Re: a game suggestion.

Post by unit43 »

Ya, Im also gonna have to say no on this one...

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