Uncle Despot's Problem Page

Request Help for the game here. Experienced players will help you while administrators will certify where needed.
Gator
Posts: 375
Joined: Mon Dec 21, 2009 10:41 pm
Location: Florida, U.S.A.

Re: Uncle Despot's Problem Page

Post by Gator »

Napoleon wrote:How do you create a farm? I mean, I have planets that just transport resources to my main planet, but what is the deal with farm messages?
The message topic "report of Farms" is referring to you collecting resources from a debris field. Its not something that you create (unless you create a debris field).

Farms is also a common term used by players referring to easy planets to attack repetitively, kind of like harvesting crops week after week. When you look for a farm, try to find a planet with high level mines, low level defenses, and a player that is either inactive, or just doesnt mind being raided all the time. Always check the players rank (fleet rank) before you decide to raid a "easy" planet. It could bring retribution
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?

thedukem
Posts: 3
Joined: Mon Sep 27, 2010 8:33 pm

Re: Uncle Despot's Problem Page

Post by thedukem »

how can i send expidtions??
red enrgy meter means effect what?how can i find empty planets??
thanks

fusion
Posts: 626
Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: Uncle Despot's Problem Page

Post by fusion »

expeditions you send out just like an attack but you send it to any galaxy and system in the 16th spot in a system
~fusion~
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zero
Posts: 4
Joined: Sat Oct 09, 2010 1:26 pm

Re: Uncle Despot's Problem Page

Post by zero »

You can find empty planets by going to the galaxy page. They are the ones that do not have anything written across them.

The red energy meter means that you are using more energy than you are producing them. They would just decrease the production (I think) of resourses until it is back to green again.

fusion
Posts: 626
Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: Uncle Despot's Problem Page

Post by fusion »

your right it decreases production until you get more energy
~fusion~
Yeah buddddy!

kizmet
Posts: 1
Joined: Fri Oct 29, 2010 10:45 am

Re: Uncle Despot's Problem Page

Post by kizmet »

uhm i need the attention of the administrator/s..uhm, i can't send a circular message on my alliance...
TAG WINGS
Name GUARDIAN ^ANGEL^ ALLIANCE
Members 44 (Members list)
Your rank Member
Last joined Battle for Serios

that's all there is in my alliance page.. need your help..=)

fusion
Posts: 626
Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: Uncle Despot's Problem Page

Post by fusion »

easy its just the person in charge of the alliance who doesnt have you able to do that
talk to the leader
~fusion~
Yeah buddddy!

anubis
Posts: 340
Joined: Fri Mar 18, 2011 4:03 am
Location: Romania
Contact:

Re: Uncle Despot's Problem Page

Post by anubis »

I have colonys with 300-400 fields


What happend if i send in colony mission 100 Large cargos with resorces and 1 colony ship?
Cargos and resorces remain on new colony?

suresh
Posts: 472
Joined: Thu Aug 12, 2010 4:28 am
Location: india
Contact:

Re: Uncle Despot's Problem Page

Post by suresh »

no the resources wont be there it will be used up on building a colony....


if can try it....


its always better to send empty colonyships and if you are colonizing a planet far away you can use some LC along with the CS to manage the deu amount
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anubis
Posts: 340
Joined: Fri Mar 18, 2011 4:03 am
Location: Romania
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Re: Uncle Despot's Problem Page

Post by anubis »

thx 8-)

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