There is no effect on that
heat on a planet help solar sats produce more energy
Uncle Despot's Problem Page
Re: Uncle Despot's Problem Page
I sent an espionage ship and saw something that I had never noticed before; reinforcements. He had the exact same fleet on his planet as he did on his moon and they were listed as reinforcements and the espionage was done at the same time. This is new to me, is there a way you can have ships floating around a responding to wherever you are attacked and have them listed as reinforcements?
This is what he has on his Moon;
Metal 172.525 Crystal 361.867
Deuterium 25.474 Energy 0
Fleet
Light Fighter 10 Solar Satellite 2010
Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51
Defenses
Rocket Launcher 50 Small Shield Dome 1
Buildings
Robot Factory 7 Ship Yard 1
Metal Storage 2 Crystal Storage 4
Deuterium Tank 2 ACS Depot 1
Lunar Base 7 Sensor Phalanx 3
Then on his planet he had this:
Metal 60.101 Crystal 81.106
Deuterium 231.761 Energy 60.817
Fleet
Large Cargo Ship 3 Battleship 28
Solar Satellite 1735
Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51
Defenses
Rocket Launcher 200 Light Laser 600
Heavy Laser 140 Gauss Cannon 90
Ion Cannon 93 Plasma Cannon 30
Small Shield Dome 1 Large Shield Dome 1
Antiballistic Missile 30 Interplanetary Missile 15
Buildings (ect.)
PAY PARTICULAR ATTENTION TO HIS "REINFORCEMENTS" on both his moon and planet.
How do you designate reinforcements, and is it "fishy" that he had the exact same number and type of ships on both his moon and planet?
This is what he has on his Moon;
Metal 172.525 Crystal 361.867
Deuterium 25.474 Energy 0
Fleet
Light Fighter 10 Solar Satellite 2010
Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51
Defenses
Rocket Launcher 50 Small Shield Dome 1
Buildings
Robot Factory 7 Ship Yard 1
Metal Storage 2 Crystal Storage 4
Deuterium Tank 2 ACS Depot 1
Lunar Base 7 Sensor Phalanx 3
Then on his planet he had this:
Metal 60.101 Crystal 81.106
Deuterium 231.761 Energy 60.817
Fleet
Large Cargo Ship 3 Battleship 28
Solar Satellite 1735
Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51
Defenses
Rocket Launcher 200 Light Laser 600
Heavy Laser 140 Gauss Cannon 90
Ion Cannon 93 Plasma Cannon 30
Small Shield Dome 1 Large Shield Dome 1
Antiballistic Missile 30 Interplanetary Missile 15
Buildings (ect.)
PAY PARTICULAR ATTENTION TO HIS "REINFORCEMENTS" on both his moon and planet.
How do you designate reinforcements, and is it "fishy" that he had the exact same number and type of ships on both his moon and planet?
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?
-
- Posts: 24
- Joined: Mon Mar 22, 2010 11:09 pm
Re: Uncle Despot's Problem Page
yeah i have seen that too, when i attacked the planet and crashed the fleet the fleet on the moon vanished
Re: Uncle Despot's Problem Page
ACS defend from another player. This defends both the moon and the planet of that player until the ACS timer runs out.
-
- Posts: 24
- Joined: Mon Mar 22, 2010 11:09 pm
Re: Uncle Despot's Problem Page
thx i didnt know that, i guess the guy i attacked was acs defending his own planet when i attacked him bc i saw that same fleet on one of his planets before
Re: Uncle Despot's Problem Page
Is there a manual or wiki for this game?
It's very frustrating that I can't seem to find such basic things as how combat is calculated.
Thanks,
fleisl
It's very frustrating that I can't seem to find such basic things as how combat is calculated.
Thanks,
fleisl
Re: Uncle Despot's Problem Page
hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
Re: Uncle Despot's Problem Page
Its great for those who see a ton of solar sats ripe for the crashing. As for an advantage to you? I would like to know that as well.imperito wrote:hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?
Re: Uncle Despot's Problem Page
No advantage at all...it's one of a few things in this game that is useless once you got one! Jump gates level 2 is the same..takes a second to jump with level one...can't do better than that!Gator wrote:Its great for those who see a ton of solar sats ripe for the crashing. As for an advantage to you? I would like to know that as well.imperito wrote:hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
Graviton is just something you have to get to allow you to build DS once you have it ..it serves no real advantage.
May your God save you from the wrath of the Norseman!
Arm yourself! For I come with one of them Lasers (Imma Firin It) thingies in hand to lead you to Valhalla!
Arm yourself! For I come with one of them Lasers (Imma Firin It) thingies in hand to lead you to Valhalla!
-
- Posts: 46
- Joined: Thu Jul 22, 2010 9:38 am
Re: Uncle Despot's Problem Page
I was looking through the Plus options, and there is an option to finish all buildings in the que, how do you que more buildings?
I can only seem to build 1 at a time, but I also noticed a Plus feature to increase the que by 3
that to me sort of says theres already a que and I don't know how to use it... or maybe I'm wrong so I'm asking
edit: found answer but I have another question
in the just started section it says to build deuterium synthesizer to level 5 and put it at 80%, since level 4 is about 80% of level 5 would it be better to save those resources for now and move on to other parts of the guide? I really can't see a reason for the upgrade if you'll be making pretty much the same amount(guide isn't very helpful)
I can only seem to build 1 at a time, but I also noticed a Plus feature to increase the que by 3
that to me sort of says theres already a que and I don't know how to use it... or maybe I'm wrong so I'm asking
edit: found answer but I have another question
in the just started section it says to build deuterium synthesizer to level 5 and put it at 80%, since level 4 is about 80% of level 5 would it be better to save those resources for now and move on to other parts of the guide? I really can't see a reason for the upgrade if you'll be making pretty much the same amount(guide isn't very helpful)
HELP!