Uncle Despot's Problem Page

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Liam_Jay
Posts: 1401
Joined: Thu Jun 18, 2009 9:46 pm

Re: Uncle Despot's Problem Page

Post by Liam_Jay »

There is no effect on that

heat on a planet help solar sats produce more energy

Gator
Posts: 375
Joined: Mon Dec 21, 2009 10:41 pm
Location: Florida, U.S.A.

Re: Uncle Despot's Problem Page

Post by Gator »

I sent an espionage ship and saw something that I had never noticed before; reinforcements. He had the exact same fleet on his planet as he did on his moon and they were listed as reinforcements and the espionage was done at the same time. This is new to me, is there a way you can have ships floating around a responding to wherever you are attacked and have them listed as reinforcements?

This is what he has on his Moon;

Metal 172.525 Crystal 361.867
Deuterium 25.474 Energy 0

Fleet
Light Fighter 10 Solar Satellite 2010

Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51

Defenses
Rocket Launcher 50 Small Shield Dome 1

Buildings
Robot Factory 7 Ship Yard 1
Metal Storage 2 Crystal Storage 4
Deuterium Tank 2 ACS Depot 1
Lunar Base 7 Sensor Phalanx 3



Then on his planet he had this:

Metal 60.101 Crystal 81.106
Deuterium 231.761 Energy 60.817

Fleet
Large Cargo Ship 3 Battleship 28
Solar Satellite 1735

Reinforcements
Large Cargo Ship 457
Heavy Fighter 59
Battleship 394
Colony ship 8
Recycler 109
Espionage Ship 51

Defenses
Rocket Launcher 200 Light Laser 600
Heavy Laser 140 Gauss Cannon 90
Ion Cannon 93 Plasma Cannon 30
Small Shield Dome 1 Large Shield Dome 1
Antiballistic Missile 30 Interplanetary Missile 15

Buildings (ect.)

PAY PARTICULAR ATTENTION TO HIS "REINFORCEMENTS" on both his moon and planet.

How do you designate reinforcements, and is it "fishy" that he had the exact same number and type of ships on both his moon and planet?
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?

cadetmatt2002
Posts: 24
Joined: Mon Mar 22, 2010 11:09 pm

Re: Uncle Despot's Problem Page

Post by cadetmatt2002 »

yeah i have seen that too, when i attacked the planet and crashed the fleet the fleet on the moon vanished

unit43
Posts: 320
Joined: Tue Oct 06, 2009 1:42 am

Re: Uncle Despot's Problem Page

Post by unit43 »

ACS defend from another player. This defends both the moon and the planet of that player until the ACS timer runs out.

cadetmatt2002
Posts: 24
Joined: Mon Mar 22, 2010 11:09 pm

Re: Uncle Despot's Problem Page

Post by cadetmatt2002 »

thx i didnt know that, i guess the guy i attacked was acs defending his own planet when i attacked him bc i saw that same fleet on one of his planets before

fleisl
Posts: 5
Joined: Wed Mar 31, 2010 8:28 pm

Re: Uncle Despot's Problem Page

Post by fleisl »

Is there a manual or wiki for this game?
It's very frustrating that I can't seem to find such basic things as how combat is calculated.

Thanks,
fleisl

imperito
Posts: 11
Joined: Sat Nov 07, 2009 11:41 am

Re: Uncle Despot's Problem Page

Post by imperito »

hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers

Gator
Posts: 375
Joined: Mon Dec 21, 2009 10:41 pm
Location: Florida, U.S.A.

Re: Uncle Despot's Problem Page

Post by Gator »

imperito wrote:hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
Its great for those who see a ton of solar sats ripe for the crashing. As for an advantage to you? I would like to know that as well.
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?

Ryurik
Posts: 326
Joined: Mon Sep 21, 2009 12:17 am
Location: Goolgowi..N.S.W. Australia
Contact:

Re: Uncle Despot's Problem Page

Post by Ryurik »

Gator wrote:
imperito wrote:hi,
is it worth it to go to graviton 2(or 3),
i have heard contradicting answers
Its great for those who see a ton of solar sats ripe for the crashing. As for an advantage to you? I would like to know that as well.
No advantage at all...it's one of a few things in this game that is useless once you got one! Jump gates level 2 is the same..takes a second to jump with level one...can't do better than that!
Graviton is just something you have to get to allow you to build DS once you have it ..it serves no real advantage.
May your God save you from the wrath of the Norseman!
Arm yourself! For I come with one of them Lasers (Imma Firin It) thingies in hand to lead you to Valhalla!

NoobNeedsHelp
Posts: 46
Joined: Thu Jul 22, 2010 9:38 am

Re: Uncle Despot's Problem Page

Post by NoobNeedsHelp »

I was looking through the Plus options, and there is an option to finish all buildings in the que, how do you que more buildings?

I can only seem to build 1 at a time, but I also noticed a Plus feature to increase the que by 3

that to me sort of says theres already a que and I don't know how to use it... :? or maybe I'm wrong so I'm asking :)

edit: found answer but I have another question

in the just started section it says to build deuterium synthesizer to level 5 and put it at 80%, since level 4 is about 80% of level 5 would it be better to save those resources for now and move on to other parts of the guide? I really can't see a reason for the upgrade if you'll be making pretty much the same amount(guide isn't very helpful)
HELP!

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