New Technologies, weapons, Buildings

You have an idea for the game ? Let us know here!
Nero
Posts: 1
Joined: Thu Nov 25, 2010 8:22 pm

New Technologies, weapons, Buildings

Post by Nero »

I have been playing this game for quite a while and it seems really great; but I have thought of some ways to improve the game play for battleforserios. Perhaps adding some new buildings in the game that allows a player to perform new abilities might be a good idea; or even making better ships or defences just to spice up the fun.

bubbles
Posts: 285
Joined: Sat Mar 27, 2010 1:07 pm

Re: New Technologies, weapons, Buildings

Post by bubbles »

ok thats half a idea weres the rest of it

wat buildinds and stuff???
its all in the timeing :D get it right and its worth that lil bit of work

suresh
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Location: india
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Re: New Technologies, weapons, Buildings

Post by suresh »

Technologies :

Advanced Defences :
Advacned defences decreases your production timeon defences by 10% per level ..
for example if one for your plasma turret takes 50secs to build it takes only 45 secs to build

Buildings

Rubies Collector :
RUbies collector allowas a player to collect rubies once per months max ruby collected would be 2 per month

You guys workout the techs required and resources needed for this
DEATH BEGINS WITH LIFE'S FIRST BREATH , AND LIFE BEGINS AT THE TOUCH OF DEATH

fusion
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Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: New Technologies, weapons, Buildings

Post by fusion »

nice idea suresh but ive said it a thousand times before
serios cant just give away rubies
even though everybody wants them to (even i do)
but it wont happen
-mod fusion
~fusion~
Yeah buddddy!

suresh
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Location: india
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Re: New Technologies, weapons, Buildings

Post by suresh »

What about the tech?
DEATH BEGINS WITH LIFE'S FIRST BREATH , AND LIFE BEGINS AT THE TOUCH OF DEATH

fusion
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Location: Macon, Georgia

Re: New Technologies, weapons, Buildings

Post by fusion »

the defenses isnt a bad idea but you have to work on it
also you should state that you want feedback on certain things
and encourage people to fill in the technologies area
~fusion~
Yeah buddddy!

suresh
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Re: New Technologies, weapons, Buildings

Post by suresh »

Well i thought of it and i had no clue what will make this balancing it and how things work on so left it
DEATH BEGINS WITH LIFE'S FIRST BREATH , AND LIFE BEGINS AT THE TOUCH OF DEATH

fusion
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Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: New Technologies, weapons, Buildings

Post by fusion »

yeah you can leave it
but just state that you want somebody to build up on the idea

-mod fusion
~fusion~
Yeah buddddy!

Gator
Posts: 375
Joined: Mon Dec 21, 2009 10:41 pm
Location: Florida, U.S.A.

Re: New Technologies, weapons, Buildings

Post by Gator »

I would like to revisit the idea of having spacecraft Carriers.

It would have to be huge like a deathstar, it would be able to load and launch different type ships.

The amount of ships it carries would depend on how many structure points it can carry:
1. Destroyers- 110,000 structure points
2. Battleships- 60,000 structure points
3. Large Cargo ships/ Recyclers- 15,000 structure points

So if the Carrier can transport 5 million structure points, it can then load any combination of ships up to the limit... Example
1. 45 Destroyers and 3 large cargo ships
2. 10 Destroyers, 65 Battleships
3. 533 recyclers or large cargo ships

It could cost about 10x the amount of deut than Destroyers to send on missions, but the ships inside (loaded) would be transported without use of their deut.

The speed would be slow, maybe about half the speed of recyclers.

The ships inside would be automatically unloaded at the destination, but would require specific orders (to a load master) of which ships and how many were loaded for transport.

The ships in an ACS DEFEND mission would auto unload at the destination and auto reload for the return trip.

It would have defensive weapons, SUPER SHIELDS (3x large shield dome). Only the ships loaded inside would benefit from the shields NOT the entire fleet if they came under attack. NONE of the ships loaded inside would participate in a battle. Example: If a enemy fleet was incoming and your fleet loaded inside your Carriers was strong enough to take them, you could unload your Destroyers, Battleships, fighters ect. and leave your Large Cargo Ships loaded for better protection.

An espionage ship would NOT have the ability to see inside the Carrier, they would see the Carrier.

Any Carrier destroyed would produce a DF the size of all the structure points loaded inside AND the structure points of the Carrier itself minus the 40% that is normally lost.

We would be able to develop new technologies for the capabilities I specified like certain engines and special shields.

Anybody else with me on this?
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?

fusion
Posts: 626
Joined: Wed May 26, 2010 9:03 am
Location: Macon, Georgia

Re: New Technologies, weapons, Buildings

Post by fusion »

very good idea gator but you wouldnt be able to just hide something like that
its like saying that we could have a cargo ship but you cant see how much resources are on it
but very good idea
-mod fusion
~fusion~
Yeah buddddy!

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