Phalanx debris fields
Phalanx debris fields
I think it would be real cool if we could phalanx a debris field. We would be able to see who is sending ships towards the debris field. Where they are coming from and set up ambushes for when they return. I like the fact that you cannot phalanx the moons though.
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?
Re: Phalanx debris fields
sorry about double posting, but anybody else like this idea? Am I by myself on this one?
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?
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Re: Phalanx debris fields
Same here sounds like a good idea.
Re: Phalanx debris fields
Guys you can phalanx the DF. If you hit a target which is within your phalanx range then you can also see the recyclers on the way on the phalanx. But you can not see the ships inbound on a planet or DF from a moon. That is why it is advisable to have requisite no. of recs before your hit your target.
Anything left behind will roll over to my ship yard.
Re: Phalanx debris fields
So if I phalanx a planet with a DF, it will show if there are inbound recyclers to collect it? I can't believe that I never noticed it before. I always hate sending out recyclers not knowing if I will get there first or not.
The response time for a 911 call is approximately 4 minutes.....the response time for a .45 ACP hollow point is 930 feet per second....any questions?