Search found 36 matches

by Curious_1
Thu Nov 12, 2009 7:37 pm
Forum: General Discussion
Topic: a game suggestion.
Replies: 16
Views: 6283

Re: a game suggestion.

I'm all for the idea :!:
by Curious_1
Thu Nov 12, 2009 7:34 pm
Forum: General Discussion
Topic: New class of ship? The Baseship
Replies: 26
Views: 10055

Re: New class of ship? The Baseship

because that's the normal growth of a game? It IS a good game, and CAN be left exactly the way it is, forever. But it WILL necro over time if it doesn't grow and/change over time. We're bad for proposing new ideas that could potentially help the game? In a forum that has "including game suggestions"...
by Curious_1
Sun Nov 08, 2009 9:21 pm
Forum: General Discussion
Topic: New class of ship? The Baseship
Replies: 26
Views: 10055

Re: New class of ship? The Baseship

Good point. But if we're talking about a massive, mobile, refuelable, fleet carrying, hyperspace jumping, mobile jumpgate, death-machine from hell... And especially if it will be a revamp of the deathstar and not a whole new ship, what the heck let's turn it into a full blown mobile moon the way a d...
by Curious_1
Sun Nov 08, 2009 6:57 pm
Forum: General Discussion
Topic: New class of ship? The Baseship
Replies: 26
Views: 10055

Re: New class of ship? The Baseship

Oh it would definitely require some massive code reprogramming, take time, cost money, etc. But there's no real reason why any of that would cause the game to go offline for some time. All the code could be written, tested, fixed, re-tested, etc. on an offline node. The update could then be rolled o...
by Curious_1
Sun Nov 08, 2009 6:40 pm
Forum: Help
Topic: Jumpgates useable by alliance?
Replies: 15
Views: 5659

Re: Jumpgates useable by alliance?

divkeays wrote:what if you abandon a planet while transporting from it
Scratches his head... :?
Eh?
by Curious_1
Sun Nov 08, 2009 12:24 am
Forum: General Discussion
Topic: research
Replies: 4
Views: 2194

Re: research

I get what he's saying though. If they are completely seperate research labs operating on different planets, it actually would make more sense if you could have 1 research project going on each of your planets that have labs instead of just one at a time. Then once you train up Intergalactic Researc...
by Curious_1
Sun Nov 08, 2009 12:16 am
Forum: General Discussion
Topic: Suggestion: New Trade Rules
Replies: 21
Views: 9600

Re: Suggestion: New Trade Rules

A different buisiness model could be used as well. Other games use advertising banners on their websites just as one example. (which would probably make them more money than selling rubies anyway) They could also replace resource trading on the rubie list with something else, maybe even something be...
by Curious_1
Sat Nov 07, 2009 11:55 pm
Forum: Help
Topic: Sattelite killing questions
Replies: 5
Views: 2389

Re: Sattelite killing questions

Ok thank you. :)
by Curious_1
Sat Nov 07, 2009 11:50 pm
Forum: General Discussion
Topic: New class of ship? The Baseship
Replies: 26
Views: 10055

New class of ship? The Baseship

I would like to suggest the idea of a new class of ship, *or at least a modification of an existing ship . Currently there is only the ability to launch an attack from one of your own bases, I would like to suggest the ability to launch attacks from other planets ( alliance members for example ) but...
by Curious_1
Sat Nov 07, 2009 9:48 pm
Forum: General Discussion
Topic: Suggestion: New Trade Rules
Replies: 21
Views: 9600

Re: Suggestion: New Trade Rules

I think it's a great idea but I can already tell you that some people will reply with: The game is fine just the way it is, they shouldn't change anything. Thumbs up from me though :) I would even go as far as suggesting that they allow us to pillage those trade routes, and even station a fleet on a...