Search found 36 matches
- Thu Nov 12, 2009 7:37 pm
- Forum: General Discussion
- Topic: a game suggestion.
- Replies: 16
- Views: 6283
Re: a game suggestion.
I'm all for the idea
- Thu Nov 12, 2009 7:34 pm
- Forum: General Discussion
- Topic: New class of ship? The Baseship
- Replies: 26
- Views: 10055
Re: New class of ship? The Baseship
because that's the normal growth of a game? It IS a good game, and CAN be left exactly the way it is, forever. But it WILL necro over time if it doesn't grow and/change over time. We're bad for proposing new ideas that could potentially help the game? In a forum that has "including game suggestions"...
- Sun Nov 08, 2009 9:21 pm
- Forum: General Discussion
- Topic: New class of ship? The Baseship
- Replies: 26
- Views: 10055
Re: New class of ship? The Baseship
Good point. But if we're talking about a massive, mobile, refuelable, fleet carrying, hyperspace jumping, mobile jumpgate, death-machine from hell... And especially if it will be a revamp of the deathstar and not a whole new ship, what the heck let's turn it into a full blown mobile moon the way a d...
- Sun Nov 08, 2009 6:57 pm
- Forum: General Discussion
- Topic: New class of ship? The Baseship
- Replies: 26
- Views: 10055
Re: New class of ship? The Baseship
Oh it would definitely require some massive code reprogramming, take time, cost money, etc. But there's no real reason why any of that would cause the game to go offline for some time. All the code could be written, tested, fixed, re-tested, etc. on an offline node. The update could then be rolled o...
- Sun Nov 08, 2009 6:40 pm
- Forum: Help
- Topic: Jumpgates useable by alliance?
- Replies: 15
- Views: 5659
Re: Jumpgates useable by alliance?
Scratches his head...divkeays wrote:what if you abandon a planet while transporting from it
Eh?
- Sun Nov 08, 2009 12:24 am
- Forum: General Discussion
- Topic: research
- Replies: 4
- Views: 2194
Re: research
I get what he's saying though. If they are completely seperate research labs operating on different planets, it actually would make more sense if you could have 1 research project going on each of your planets that have labs instead of just one at a time. Then once you train up Intergalactic Researc...
- Sun Nov 08, 2009 12:16 am
- Forum: General Discussion
- Topic: Suggestion: New Trade Rules
- Replies: 21
- Views: 9600
Re: Suggestion: New Trade Rules
A different buisiness model could be used as well. Other games use advertising banners on their websites just as one example. (which would probably make them more money than selling rubies anyway) They could also replace resource trading on the rubie list with something else, maybe even something be...
- Sat Nov 07, 2009 11:55 pm
- Forum: Help
- Topic: Sattelite killing questions
- Replies: 5
- Views: 2389
Re: Sattelite killing questions
Ok thank you.
- Sat Nov 07, 2009 11:50 pm
- Forum: General Discussion
- Topic: New class of ship? The Baseship
- Replies: 26
- Views: 10055
New class of ship? The Baseship
I would like to suggest the idea of a new class of ship, *or at least a modification of an existing ship . Currently there is only the ability to launch an attack from one of your own bases, I would like to suggest the ability to launch attacks from other planets ( alliance members for example ) but...
- Sat Nov 07, 2009 9:48 pm
- Forum: General Discussion
- Topic: Suggestion: New Trade Rules
- Replies: 21
- Views: 9600
Re: Suggestion: New Trade Rules
I think it's a great idea but I can already tell you that some people will reply with: The game is fine just the way it is, they shouldn't change anything. Thumbs up from me though :) I would even go as far as suggesting that they allow us to pillage those trade routes, and even station a fleet on a...